Freeslot
MT_Jadoinka2
S_Jadoinka2
SPR_GOIN

Object MT_Jadoinka2
#$Category Jadoinka
#$Name Jadoinka 2
#$Sprite GOINA1
MapThingNum = 1288
SpawnHealth = 1000
SpawnState = S_Jadoinka2
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_SCENERY|MF_SOLID
RaiseState = S_NULL

State S_Jadoinka2
SpriteName = GOIN
Duration = -1
Next = S_NULL